
Sybille Lammes
Hoogleraar Nieuwe Media en Digitale Cultuur
- Naam
- Prof.dr. S. Lammes
- Telefoon
- +31 71 527 2754
- s.lammes@hum.leidenuniv.nl
- ORCID iD
- 0000-0001-8340-8412
Sybille Lammes is hoogleraar Nieuwe media en digitale cultuur aan het Leiden en Wetenschappelijk Directeur van LUCAS (Leiden University Centre for the Arts in Society).
Meer informatie over Sybille Lammes
Nieuws
Diesoratie 2019
Hoogleraar Nieuwe Media en Digitale Cultuur
- Faculteit der Geesteswetenschappen
- Centre for the Arts in Society
- Nieuwe Media & Digitale Cultuur
- Hjorth L.: Lammes S. (2020), Playing with the ‘new normal’ of life under coronavirus, The Conversation .
- Lammes S. & Leorke D. (2020), Guest editors' foreword: Games. play and the Urban, American Journal of Play 12(3): 255-258.
- Lammes S. & Leorke D. (2020), Games, Play and the Urban Redactielid American Journal of Play 12(3).
- Lammes S. & Wilmott C. (2020), Mobile Mapping and Play. In: Hjorth, L.; de Souza e Silva, A.; Lanson, K. (red.) The Routledge Companion to Mobile Media Art. London: Routledge. 202-213.
- Lammes S., Mol A.A.A. & Politopoulos A. (6 oktober 2019), Een computer- of een bordspel spelen voor de wetenschap: alle Leidenaars kunnen meedoen. Geïnterviewd door Tessa de Wekker voor Leidsch Dagblad(Regio) [interview].
- Lammes S. (8 februari 2019), Huizinga heroverwogen: spel in het digitale tijdperk (Lezing. Centre for the Arts in Society, Faculty of Humanities, Leiden University). Leiden: Universiteit Leiden.
- Lury C., Heller-Nicholas A., Fensham R., Lammes S., Last A, Michael M. & Uprichard E. (red.) (2018), Routledge handbook of interdisciplinary research methods. London and New York: Routledge.
- Lammes S. (2018), Destabilizing Playgrounds: Cartographical Interfaces, Mutability, Risk and Play. In: Cermak-Sassenrath D. (red.) Playful Disruption of Digital Media. Singapore: Springer. 87-97.
- Lammes S. (2018), Introduction to 'Engaging and Distributing'. In: Lury C., Fensham R., Lammes S., Last A., Mccrea A., Michael M., Scanell, Uprichard E. (red.) Handbook of interdisciplinary methods. London: Routledge.
- Lammes S., McLean K. & Perkins S. (2018), Mapping the Quixotic Volatility of Smellscapes; A trialogue. In: Gekker A., Hind S., Lammes S., Perkins C., Wilmott C., Evans D. (red.) Time for Mapping: Cartographic Temporalities. Manchester: Manchester University Press.
- Glas R., Lammes S., Lange S., Raessens J. & Vries I. de (red.) (2018), The Playful Citizen: Knowledge, Creativity, Power.
- Gekker A., Hind S., Lammes S., Perkins C., Wilmott C. & Evans D. (red.) (2018), Time for Mapping: Cartographic Temporalities. Manchester: Manchester University Press.
- Lammes S. (2017), Playfields: A prototype game for playful learning. [ontwerp]
- Panek J., Gekker A., Hind S., Wendler J., Perkins C. & Lammes S. (2017), Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education, The cartographic Journal 54(4).
- Lury C., Clough P.T., Chung U., Fensham R., Lammes S., Last A., Michael M. & Uprichard E. (red.) (2017), Handbook of Interdisciplinary Research Methods. London: Routledge.
- Lammes S. & Smale S. de (2017), Hybridity, reflexivity & mapping: A collaborative ethnography of postcolonial gameplay, Open Library of Humanities. Special issue Postcolonial Perspectives in Game Studies (eds. E. Hammar, S. Mukherjee) 4(1): 19.
- Wilmott C., Fraser E. & Lammes S. (2017), ‘I am he. I am he. Siri rules’: Work and play with the Apple Watch, European Journal of Cultural Studies : 1-18.
- Lammes S. (2016), An introduction to playful mapping in the Digital Age. In: Collective TPM (red.) Playful mapping. Amsterdam: INT/Theory on Demand. 12-27.
- Lammes S. (2016), An Introduction to Playful Mapping in the Digital Age. In: Evans D., Fraser E., Gekker A., Hind S., Lammes S., Perkins C., Wilmott C. (red.) Playful Mapping in the Digital Age. Amsterdam: Institute of Network Cultures.
- Lammes S. (2016), Digital mapping interfaces: From immutable mobiles to mutable images, New Media & Society 19(7): 1019-1033.
- Lammes S., Perkins C. & Wilmott C. (2016), GoGoGozo: Playful mapping modes, moments and methods. In: Playful Mapping in the Digital Age. Amsterdam: Institute of Network Cultures.
- Lammes S. & Wilmott C. (2016), Mapping the city, playing the city: Location-based apps as navigational interfaces, Convergence .
- Lammes S. (2015), Digital Mapping as Double Tap: Cartographic Modes, Calculations and Failures., Global Discourse: An Interdisciplinary Journal of Current Affairs and Applied Contemporary Thought Special issue Politics and the Later Latour.: 1-19.
- Frissen V., Lammes S., Lange M. de, Mul J. de & Raessens J. (red.) (2015), Playful identities: The ludification of media cultures. Amsterdam: AUP.
- Lammes S. (2013), Digital Cartographies as Ludic Practices. In: Thissen J., Zijlmans K., Zwijnenberg R. (red.) Understanding Contemporary Culture: New Directions in Arts & Humanities Research. Amsterdam: AUP. 93-100.
- Lammes S. & Wilmott C. (2013), Mapping the city, playing the city: Location-based apps as navigational interfaces.. In: From Pole to Pole, ICC 2013, 26th International Cartographic Conference..
- Lammes S. (2009), Terra incognita: Computer games, cartography and spatial stories. In: Boomen M. van den, Lammes S., Lehmann A.-S., Raessens J., Schäfer M.T. (red.) Digital Material: Tracing new media in every day life and technology.. 223-235.
- Lammes S. (2001), The Making of Televisual Technologies in Science Fiction: 1925-19391, .
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