
Sybille Lammes
Professor New Media and Digital Culture
- Name
- Prof.dr. S. Lammes
- Telephone
- +31 71 527 2754
- s.lammes@hum.leidenuniv.nl
- ORCID iD
- 0000-0001-8340-8412
Sybille Lammes is full professor New Media and Digital Culture at Leiden University and Academic Director of LUCAS. Her background is in new media-studies and play-studies.
Research
Sybille Lammes is full professor New Media and Digital Culture at Leiden University. She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media-studies departments of Utrecht University and the University of Amsterdam. Her background is in media-studies and game-studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of Playful Identities (2015), Mapping Time (2017 fc.) and The Routledge Handbook of Interdisciplinary Research Methods (2018 fc.). and The Playful Citizen (2017 fc.). She is an ERC laureate and has been the PI of numerous research projects. She is a member of the Playful Mapping Collective.
PhD supervision
- Alex Gekker, Digital Maps and Play, 2012-2016.
- Sam Hind, Political Mapping, 2012-2016.
- Clancy Wilmott, Living the Map: Mobile Mapping practices in post-colonial Cities, 2012-2016.
- Marianne van den Boomen, Medium, Metaphor, Myth: The Making of the Internet, 2005-2014.
- Valentina Rao, Rhetorics of Pervasive Gaming, 2009-2012.
- Teresa de la Hera Conde-Pompidu, Advergames, 2010-2014.
Scholarships, grants and prizes
- 2011-2016, ERC (European Research Council) Starting Grant Laureate. Project title: “Charting the Digital: Digital Mapping Practices as New Media Cultures.”
- 2016- 2017, ERC (European Research Council) Proof of Concept grant to develop prototype game for fieldwork learning. Project title: “Playgrounds”.
- 2016-2017 Proof of concept grant to playtest prototype game for fieldwork learning, Project title: “Playgrounds"
- 2016-2017 Proof of concept “Urban Planning for Playful Participation” (UPPP)
- 2009-2011, Grant for Knowledge Transfer Project (KTP) Mobile Learning, GATE (Game Research for Training and Entertainment). Co-applicant, PI: J. Raessens. (€ 94.000)
- 2004-2009, VENI laureate NWO (The Netherlands Organisation for Scientific Research). Project title: “Postcolonial playgrounds: A study of the cultural meanings of computer games that centre around the colonisation and mapping of landscapes.”
Professor New Media and Digital Culture
- Faculty of Humanities
- Centre for the Arts in Society
- Nieuwe Media & Digitale Cultuur
- Hjorth L.: Lammes S. (2020), Playing with the ‘new normal’ of life under coronavirus, The Conversation .
- Lammes S. & Leorke D. (2020), Guest editors' foreword: Games. play and the Urban, American Journal of Play 12(3): 255-258.
- Lammes S. & Leorke D. (2020), Games, Play and the Urban Member of editorial staff American Journal of Play 12(3).
- Lammes S. & Wilmott C. (2020), Mobile Mapping and Play. In: Hjorth, L.; de Souza e Silva, A.; Lanson, K. (Eds.) The Routledge Companion to Mobile Media Art. London: Routledge. 202-213.
- Lammes S., Mol A.A.A. & Politopoulos A. (6 October 2019), Een computer- of een bordspel spelen voor de wetenschap: alle Leidenaars kunnen meedoen. Interviewed by Tessa de Wekker for Leidsch Dagblad(Regio) [interview].
- Lammes S. (8 February 2019), Huizinga heroverwogen: spel in het digitale tijdperk (Lecture. Centre for the Arts in Society, Faculty of Humanities, Leiden University). Leiden: Universiteit Leiden.
- Lury C., Heller-Nicholas A., Fensham R., Lammes S., Last A, Michael M. & Uprichard E. (Eds.) (2018), Routledge handbook of interdisciplinary research methods. London and New York: Routledge.
- Lammes S. (2018), Destabilizing Playgrounds: Cartographical Interfaces, Mutability, Risk and Play. In: Cermak-Sassenrath D. (Ed.) Playful Disruption of Digital Media. Singapore: Springer. 87-97.
- Lammes S. (2018), Introduction to 'Engaging and Distributing'. In: Lury C., Fensham R., Lammes S., Last A., Mccrea A., Michael M., Scanell, Uprichard E. (Eds.) Handbook of interdisciplinary methods. London: Routledge.
- Lammes S., McLean K. & Perkins S. (2018), Mapping the Quixotic Volatility of Smellscapes; A trialogue. In: Gekker A., Hind S., Lammes S., Perkins C., Wilmott C., Evans D. (Eds.) Time for Mapping: Cartographic Temporalities. Manchester: Manchester University Press.
- Glas R., Lammes S., Lange S., Raessens J. & Vries I. de (Eds.) (2018), The Playful Citizen: Knowledge, Creativity, Power.
- Gekker A., Hind S., Lammes S., Perkins C., Wilmott C. & Evans D. (Eds.) (2018), Time for Mapping: Cartographic Temporalities. Manchester: Manchester University Press.
- Lammes S. (2017), Playfields: A prototype game for playful learning. [design]
- Panek J., Gekker A., Hind S., Wendler J., Perkins C. & Lammes S. (2017), Encountering Place: Mapping and Location-Based Games in Interdisciplinary Education, The cartographic Journal 54(4).
- Lury C., Clough P.T., Chung U., Fensham R., Lammes S., Last A., Michael M. & Uprichard E. (Eds.) (2017), Handbook of Interdisciplinary Research Methods. London: Routledge.
- Lammes S. & Smale S. de (2017), Hybridity, reflexivity & mapping: A collaborative ethnography of postcolonial gameplay, Open Library of Humanities. Special issue Postcolonial Perspectives in Game Studies (eds. E. Hammar, S. Mukherjee) 4(1): 19.
- Wilmott C., Fraser E. & Lammes S. (2017), ‘I am he. I am he. Siri rules’: Work and play with the Apple Watch, European Journal of Cultural Studies : 1-18.
- Lammes S. (2016), An introduction to playful mapping in the Digital Age. In: Collective TPM (Ed.) Playful mapping. Amsterdam: INT/Theory on Demand. 12-27.
- Lammes S. (2016), An Introduction to Playful Mapping in the Digital Age. In: Evans D., Fraser E., Gekker A., Hind S., Lammes S., Perkins C., Wilmott C. (Eds.) Playful Mapping in the Digital Age. Amsterdam: Institute of Network Cultures.
- Lammes S. (2016), Digital mapping interfaces: From immutable mobiles to mutable images, New Media & Society 19(7): 1019-1033.
- Lammes S., Perkins C. & Wilmott C. (2016), GoGoGozo: Playful mapping modes, moments and methods. In: Playful Mapping in the Digital Age. Amsterdam: Institute of Network Cultures.
- Lammes S. & Wilmott C. (2016), Mapping the city, playing the city: Location-based apps as navigational interfaces, Convergence .
- Lammes S. (2015), Digital Mapping as Double Tap: Cartographic Modes, Calculations and Failures., Global Discourse: An Interdisciplinary Journal of Current Affairs and Applied Contemporary Thought Special issue Politics and the Later Latour.: 1-19.
- Frissen V., Lammes S., Lange M. de, Mul J. de & Raessens J. (Eds.) (2015), Playful identities: The ludification of media cultures. Amsterdam: AUP.
- Lammes S. (2013), Digital Cartographies as Ludic Practices. In: Thissen J., Zijlmans K., Zwijnenberg R. (Eds.) Understanding Contemporary Culture: New Directions in Arts & Humanities Research. Amsterdam: AUP. 93-100.
- Lammes S. & Wilmott C. (2013), Mapping the city, playing the city: Location-based apps as navigational interfaces.. In: From Pole to Pole, ICC 2013, 26th International Cartographic Conference..
- Lammes S. (2009), Terra incognita: Computer games, cartography and spatial stories. In: Boomen M. van den, Lammes S., Lehmann A.-S., Raessens J., Schäfer M.T. (Eds.) Digital Material: Tracing new media in every day life and technology.. 223-235.
- Lammes S. (2001), The Making of Televisual Technologies in Science Fiction: 1925-19391, .
No relevant ancillary activities