Danica Mast
Promovendus / gast
- Naam
- D. Mast MSc
- Telefoon
- +31 71 527 7031
- d.mast@liacs.leidenuniv.nl
- ORCID iD
- 0000-0001-9474-5561
Promovendus / gast
- Wiskunde en Natuurwetenschappen
- Leiden Inst of Advanced Computer Science
- Mast D., Broekens D.J., Vries S. de & Verbeek F.J. (2023), Participation patterns of interactive playful museum exhibits: evaluating the participant journey map through situated observations. Byrne D., Martelaro N., Boucher A., Chatting D., Fdili Alaoui S., Fox S., Nicenboim I. & MacArthur C. (red.), Proceedings of the ACM designing interactive systems conference. ACM Designing Interactive Systems Conference 10 juli 2023 - 14 juli 2023: Association for Computing Machinery. 1861-1885.
- Mast D., Vries S.I. de, Broekens D.J. & Verbeek F.J. (2021), The participant journey map: understanding the design of interactive augmented play spaces, Frontiers in Computer Science 3: 674132.
- Mast D., Vries S. de, Broekens D.J. & Verbeek F.J. (2020), The importance of the peak-end rule for repeated visits to Augmented Play Spaces. PERSUASIVE 2020 - 15th International conference on Persuasive Technology, Aalborg. 20 april 2020 - 23 april 2020. [conferentie poster].
- Mast D. (2019), Social interaction in spatial augmented exertion interfaces, Extended abstracts of the annual symposium on computer-human interaction in play companion extended abstracts. CHI Play'19. Annual Symposium on Computer-Human Interaction 22 oktober 2019 - 25 oktober 2019. New York: Association for Computing Machinery. 29–34.
- Mast D., Schipper S., Doorn F. van, Schut A., Gielen M. & Vries S. de (2018), Creativity in co-design for physical education: comparing contributions of children and professionals. Brooks A.L., Brooks E. & Vidakis N. (red.), Interactivity, game creation, design, learning, and innovation. ArtsIT DLI 2017. Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering. 6th EAI International Conference: ArtsIT, Interactivity & Game Creation 30 oktober 2017 - 31 oktober 2017 nr. 229. Cham: Springer. 469-478.
- Mast D., Bosman M., Schipper S., Diederiks S. & Vries S. de (2017), Adding interactivity to BalanSAR: a spatial augmented reality game for balancing in physical education, CHI PLAY '17: Proceedings of the annual symposium on computer-human interaction in play. CHI PLAY '17: Annual Symposium on Computer-Human Interaction in Play 15 oktober 2017 - 18 oktober 2017. New York, U.S.A.: ACM. 383-389.
- Mast D., Bosman M., Schipper S. & Vries S. de (2017), BalanSAR: using spatial augmented reality to train children's balancing skills in physical education, TEI '17: Proceedings of the the eleventh international conference on tangible, embedded, and embodied interaction. TEI '17: Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 20 maart 2017 - 23 maart 2017. New York, U.S.A.: ACM. 625-631.
- Mast D. & Vries S. de (2017), Cooperative tetris: the influence of social exertion gaming on game experience and social presence. In: Poppe R., Meyer J.J., Veltkamp R. & Dastani M. (red.) Intelligent technologies for interactive entertainment. INTETAIN 2016 2016. Lecture notes of the institute for computer sciences, social informatics and telecommunications engineering. nr. 178 Cham: Springer. 115-123.
- Companje R., Dijk N. van, Hogenbirk H. & Mast D. (2006), Globe4D: time-traveling with an interactive four-dimensional globe. In: MM '06: proceedings of the 14th ACM international conference on multimedia. New York, U.S.A.: ACM. 959-960.