Universiteit Leiden

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Media Technology (MSc)

Career prospects

With an MSc degree in Media Technology you will be prepared for a career involving creative and critical thinking. Our alumni have a broad choice of career prospects: they hold positions ranging from academic researcher to creative entrepreneur.

Acquired skills and competence

You understand not only the fundamental principles and organisation of academia, but also the importance of creativity and playfulness in research. You have knowledge and skills in computer programming, other specialist areas (e.g. artificial intelligence, creative and performative arts, philosophy, cognitive science, linguistics), and in the use of various media and technologies within virtual and physical environments. You are able to communicate with colleagues/peers in science as well as with a wider public, and have the ability to act as independent researcher and thinker with a critical attitude.


After completing the Media Technology MSc you will have a broad array of career prospects: our alumni  hold positions ranging from PhD researcher to creative entrepreneur. Students with a Media Technology MSc degree are admissible to a PhD programme, and if you have the desire to apply your knowledge of Media Technology outside the university, there are good job possibilities in the creative industry. Graduates also choose artistic professions or a career in teaching in higher professional education (HBO). In fact, any job that combines creative and scientific thinking is suitable. Media Technology students find a job within 6 months after graduation, with more than 60% within one month (December 2019).

Media Technology alumni are invited to stay connected with staff and current students through a LinkedIn group, additional social media and regular events. Statistics of our LinkedIn group show that our alumni, students and staff work mostly in the following industries and functions (July 2014):


  • 17 % Information Technology and Services
  • 15 % Research
  • 14 % Design
  • 10 % Internet
  • 8 % Computer Software
  • 8 % Online Media
  • 28 % Other


  • 25 % Arts and Design
  • 11 % Entrepreneurship
  • 8 % Education
  • 7 % Research
  • 6 % Engineering
  • 6 % Information Technology
  • 37 % Other

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