Corine Gerritsen
PhD
- Name
- C.T. Gerritsen MA
- Telephone
- 071 5278157
- c.t.gerritsen@hum.leidenuniv.nl
- ORCID iD
- 0009-0001-0015-2392
Video games are still growing in popularity, and millions of people are being introduced to history (for the first time) through this medium. Corine explores the various ways in which history and heritage intersect with (digital) gaming. This includes, amongst other things, how history is portrayed in video games, how heritage can be reconstructed in games (such as Minecraft), and how academic research can utilise gaming as a method. In addition, she regularly takes part in initiatives that organise public events in museums and cultural institutions, harnessing the power of the combination of gaming and history.
More information about Corine Gerritsen
Corine has a BA degree in history and continued her studies at Utrecht University completing the Research Master Ancient Studies. She finished a master-apprenticeship for prof. P. Iossif, focusing on Seleucid coinage, which resulted in a numismatic publication and she did an internship at VALUE Foundation at the same time, studying the past in video games. She continued in this field, writing her master thesis about antiquity in video games, specifically the representation of Rome's enemies and is persistently delving into this medium in her current PhD project at Leiden University within the project ’Playful Time Machines’. Here she is preoccupied with the mechanics of video games set in the past and analyzing how they make these Time Machines tick.
PhD
- Faculty of Humanities
- Leiden University Centre for Arts in Society
- Gerritsen C.T. & Pennington M. (2026), Spectating the Samurai: Performing and Preserving History through Twitch, Abstract Proceedings of DiGRA 2026. DiGRA 2026: Intersectional Pleasures 14 June 2026 - 18 June 2026. Tampere: DiGRA.
- Pennington M. & Gerritsen C.T. (2026), Remediations of Japanese Cinema and History in Ghost of Yōtei, Proceedings of DiGRA 2026. DiGRA 2026: Intersectional Pleasures 14 June 2026 - 18 June 2026. Tampere: DiGRA.
- Portos Minetti M. & Gerritsen C.T. (2026), Cursed Coziness: Cursed Mechanics in Dark Cozy Games, Abstract Proceedings of DiGRA 2026. DiGRA 2026: Intersectional Pleasures 14 June 2026 - 18 June 2026. Tampere: DiGRA.
- Gerritsen C.T., Sridharan K. & Mol A. (2026), Inventory Full: Equipping the Interdisciplinary Toolbox. In: Wright E., Donald I. & Webber N. (Eds.), Writing Game Histories. Writing History. London: Bloomsbury Publishing. 21-38.
- Gerritsen C.T. & Bugter O. (2025), Het interactieve verleden: videogames als gereedschap voor historisch onderzoek, De MOON: De Moderne Oudheid in Nederland 2: 24-34.
- Gerritsen C.T. & Mol A.A.A. (2025), After all, Caesar never was a quitter: struggling with the past in early game design. DiGRA 2025: Games at the Crossroads 30 June 2025 - 4 July 2025. DiGRA Digital Library: Digitial Games Research Association DiGRA.
- Gerritsen C.T. (2024), Carthago prosperanda est: representation of Carthaginians in video games, Kleos: Amsterdam Bulletin of Ancient Studies and Archaeology (7): 74-89.
- Politopoulos A., Mol A.A.A., Gerritsen C.T. & Bugter O. (2024), Rome Was Not Built in a Day: Reimagining the Roman Empire in Video Games. In: Nicolaou L.G., Ivleva T. & Griffiths B. (Eds.), The Bloomsbury Handbook of Experimental Approaches to Roman Archaeology. Bloomsbury Handbooks. London: Bloomsbury Academic. 462-476.
- Gerritsen C.T. & Epping T. 25 October 2023, De oudheid in games. Oudheid [podcast].