Research project
Optimizing independent training of upper-limb function after a stroke: More intensive training with a personalized musical game
Can music and gamification help with rehabilitation following a stroke?
- Duration
- 2026 - 2027
- Contact
- Rebecca Schaefer
- Funding
- Kiem grant
Strokes are common and result in a substantial burden of disease. Yet mechanisms that could better support motivation for rehabilitation, such as music and gamification, are still underutilised. In this new collaboration between researchers in the fields of rehabilitation medicine, neuropsychology and music cognition, a co-creation process is being established to work with healthcare professionals and people undergoing rehabilitation to adapt a newly developed game to reflect the latest evidence on its effectiveness as well as clinical practice, so that the game is ready for a larger-scale effectiveness study.
Aim of the project
By bringing together experts in rehabilitation medicine, music-based interventions and healthcare stakeholders who will be using the game through a new interdisciplinary collaboration, a game called Pizzicato can be adapted for use as a supplementary arm and hand training programme for patients undergoing outpatient rehabilitation following a stroke. The expected outcome is to have the game ready for use by stroke patients who are undergoing rehabilitation for (among other things) arm and hand problems.
Interdisciplinary appoach
This is a new collaboration between researchers in the fields of rehabilitation medicine, neuropsychology and music cognition. Healthcare professionals and patients undergoing rehabilitation are also involved in the project.