Cross-disciplinary researcher, combining AI and computer science with other interests and playful thinking.
I'm a cross-disciplinary researcher, combining AI and computer science with other interests. My work typically approaches academia in a playful manner, both in subject and in method. I believe that playfulness can be a valuable asset in academic work. This approach is central also in the Media Technology Master-of-Science program, where I lecture.
Themes that reappear in my research and lecturing are artificial intelligence, robots, hybrid bio-digital systems, and of course playfulness.
You may be interested to know that I was selected by Vrij Nederland (2015) as one of the "most inspiring technologists, inventors and tinkerers in The Netherlands". Also, I gave a TEDx talk entitled "Academic Freedom for the Young" in which I argue that academic playfulness should be a student's right.
My formal education focussed mainly on AI. For my PhD diploma (Leiden University, 2001) I applied neural network techniques to data analysis problems in environmental epidemiology at the Dutch National Institute of Public Health and the Environment (RIVM). My Master's degree in computer science (Utrecht University, 1993) was obtained after specializing in neural networks for medical image processing. In 1992 I was an exchange student at the University of Wisconsin in Madison, USA. I was born in 1968, should you want to know.
Since 2002 I'm an assistant professor within Leiden University s computer science institute (LIACS). I'm a member of their Media Technology MSc program's executive committee and lecture in the same program. My research is cross-disciplinary, combining AI and computer science with other interests.
Outside the university's walls, I co-founded the LaserMaxx lasergame brand, a major brand of lasergames worldwide, for which I still design game technology. Through this work, I was a technical game producer for national TV-show "Wie is de Mol?" (2000-2014).