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Publications

This is a list of scientific publications by students and staff of the Media Technology MSc programme.

* Student author

We proudly encourage Media Technology MSc students to publish their work in journals and to present it at international conferences. Student authors are marked with an asterisk in the list below.

2023

Joost Mollen, Peter van der Putten, and Kate Darling, Bonding with a Couchsurfing Robot: The Impact of Common Locus on Human-Robot Bonding In-the-wild. ACM Transactions on Human-Robot Interaction 12:1, Article 8, March 2023. doi: 10.1145/3563702

Dan Xu, Maarten H. Lamers, and Edwin van der Heide, Towards a Relational Model of Co-located Interaction in Interactive Art. Presented at: 28th International Symposium of Electronic Art (ISEA), 2023.

Max J. van Duijn, Werner de Valk, Bram van Dijk, and Peter van der Putten, Theory of Mind: Children aged 5-12 vs. a Large Language Model (GPT3). Presented at: EHBEA 2023.

Tom Kouwenhoven, Roy de Kleijn, Stephan Raaijmakers, and Tessa Verhoef, Modelling Emergent Communication with Deep Learning Networks. Presented at: EHBEA 2023.

Bram M.A. van Dijk and Max J. van Duijn, Unravelling Children’s Language and Theory of Mind Competence in Freely-Told Narratives using Computational Linguistics. Presented at: EHBEA 2023.

Maarten H. Lamers and Peter van der Putten. Helpless by Design: Helplessness as a Feature. Presented at: The Imperfectly Relatable Robot (ImpRR23): An interdisciplinary workshop on the role of failure in HRI. ACM/IEEE International Conference on Human-Robot Interaction, 2023.

2022

Kasper de Vries* and Peter van der Putten. Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection Techniques. In: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22). ACM, New York, NY, USA. pp 209–214. doi: 10.1145/3505270.3558334

Sotirios Piliouras*, Jiaqi Li*, Vivian Imani Dap*, Ilse Arwert*, Ross Towns, and Tessa Verhoef, Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature. In: K. Kiili, et al. (eds) Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647. DOI 10.1007/978-3-031-22124-8_16, 2022.

Bart L. van Son*, Tessa Verhoef, Stein G.P. Menting, The Flying Rabbit: The Use of a Drone to Impact Pacing Behaviour in 1500m Running. Presented at the 27th Annual Congress of the European College of Sports Science (ECSS Sevilla), 2022.

Jiaqi li*, Sotirios Piliouras*, Semma Raadschelders*, Vivian Imani Dap*, Claudia A. Libbi, and Marcello A. Gómez-Maureira, Through Troubled Waters: A Narrative Game for Anger Regulation. In: B. Göbl, et al. (eds) Entertainment Computing – ICEC 2022. Lecture Notes in Computer Science, vol 13477. DOI 10.1007/978-3-031-20212-4_15, 2022.

Jiaqi Li*, Maarten H. Lamers, and René Riedl, Fewer Faces Displayed Simultaneously, Less Videoconference Fatigue  in Distance Learning? An Experimental Study. In: Proceedings of the International Conference on Information Systems: Digitization for the Next Generation (ICIS), 2022.

Marthe Visser*, Max J. van Duijn, Stephanie Tong, and Maarten H. Lamers, Love Language: Dating App Biographies as Indicator for Mate Choice Criteria. Poster presented at the 2022 European Human Behaviour & Evolution Association (EHBEA) conference, 2022.

Tom Kouwenhoven, Tessa Verhoef, Roy de Kleijn, and Stephan Raaijmakers, Emerging Grounded Communicative Systems Between Human and Machine, Inspired by Human Language Evolution. Frontiers in Artificial Intelligence 5: 886349, 2022.

Tom Kouwenhoven, Roy de Kleijn, Stephan Raaijmakers, and Tessa Verhoef, Need for Structure and the Emergence of Communication. In: Proceedings of the Annual Meeting of the Cognitive Science Society, Vol. 44, 2022.

Franziska Koefer, Ivo Lemken*, and Jan Pauls, Realising Value from AI-Enabled Decision Systems with Fair Outcomes: An Explorative Case Study. Presented at FinanceCom, 2022.

Maarten H. Lamers and Wim J.O.M. van Eck, Microbial Content Generation for Natural Terrains in Computer Games. Frontiers in Computer Science 4: 826412, 2022.

2021

Donna Schreuter*, Peter van der Putten, and Maarten H. Lamers, Trust Me on This One: Conforming to Conversational Assistants. Minds and Machines: Journal for Artificial Intelligence, Philosophy and Cognitive Science Vol. 31, p. 535–562, 2021. 

Pedro Fernandes, Jonathan Jørgensen, and Niels Poldervaart*, Adapting Procedural Content Generation to Player Personas Through Evolution. Proceedings of IEEE Symposium Series on Computational Intelligence (SSCI) 2021.

Marise van Noordenne* and Emma Floor Stolk*, Thank You For Your Trust, I Will Now Take Over Your Vision: An experimental setup for researching the interplay between different perceptions of the physical world by AI systems and humans. Proceedings of the 8th ACM Celebration of Women in Computing: womENcourage, Prague, Czech Republic, September 2021.

Maarten H. Lamers and Maik Lanen*. Changing Between Virtual Reality and Real-World Adversely Affects Memory Recall Accuracy. Frontiers in Virtual Reality 2: 602087, 2021.

Manolis Fragkiadakis, Victoria Nyst, and Peter van der Putten. Towards a User-Friendly Tool for Automated Sign Annotation: Identification and Annotation of Time Slots, Number of Hands, and Handshape. In: Digital Humanities Quarterly 15(1), 2021.

2020

Lesley van Hoek*, Rob Saunders, and Roy de Kleijn, Evolving Virtual Embodied Agents using External Artifact Evaluations.  Benelux Conference on Artificial Intelligence and Machine Learning (BNAIC/BeneLearn 2020), Leiden University, 2020 (video).

Michael Laakasuo, Anna Rotkirch, Max J. van Duijn, Venla Berg, Markus Jokela, Tamas David-Barrett, Anneli Miettinen, Eiluned Pearce, and Robin Dunbar. Homophily in personality enhances group success among real-life friends. Frontiers in Psychology 11: 710, 2020.

Ross J. Towns, Marcello A. Gómez-Maureira, Kees Sommer*, Max J. van Duijn, and Tessa Verhoef. The evolution of spatial devices in gestural storytelling. In: Ravignani, A.; Barbieri, C.; Jadoul, Y.; Lattenkamp, E.; Martins, M.; Flaherty, M.; Mudd, K.; Little, H.; Verhoef, T. (Eds.) The Evolution of Language: Proceedings of the 13th International Conference (Evolang13) . Nijmegen, The Netherlands: The Evolution of Language Conferences, pp 454-456, 2020.

Max Peeperkorn*, Oliver Bown, and Rob Saunders, The Maintenance of Conceptual Spaces Through Social Interactions. Benelux Conference on Artificial Intelligence and Machine Learning (BNAIC/BeneLearn 2020), Leiden University, 2020 (video).

Maximilian Roele*, Janelle Ward, and Max J. van Duijn. Tweet with a smile: The selection and use of emoji on Twitter in the Netherlands and England. First Monday 25(4), 2020.

Jeannette Shijie Ma*, Marcello A. Gómez-Maureira, and Jan N. van Rijn. Eating Sound Dataset for 20 Food Types and Sound Classification Using Convolutional Neural Networks. Companion Publication of the 2020 International Conference on Multimodal Interaction (ICMI '20), Pages 348–351, 2020. DOI 10.1145/3395035.3425656.

Edwin van der Heide. Sound, Space, and Pneumatic Valves. Using Pneumatic Valves as Sound Sources to Create Spatial Environments. In: Michael Bull, Marcel Cobussen (eds.), The Bloomsbury Handbook of Sonic Methodologies, Bloomsbury Academic, 2020.

Marianne Bossema,* Rob Saunders and Somaya Ben Allouch, Robot Body Movements and the Intentional Stance. First International Workshop on Designerly HRI Knowledge, IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2020.

Christina Mason*, Peter van der Putten, and Max van Duijn. How Identity and Uncertainty Affect Online Social Influence: An Agent-Based Approach. In: van Duijn M., Preuss M., Spaiser V., Takes F., Verberne S. (eds) Disinformation in Open Online Media. MISDOOM 2020. Lecture Notes in Computer Science, vol 12259. DOI 10.1007/978-3-030-61841-4_12, pp 174-190, 2020.

Jasper Schelling, Noortje van Ekelen, IJsbrand van Veelen, Maarten van Hees, and Peter van der Putten. Bursting the Bubble. Extended abstract in 2nd Multidisciplinary International Symposium on Disinformation in Open Online Media (MISDOOM), Leiden, The Netherlands, October 26–27, 2020, pp 72.

Manolis Fragkiadakis, Victoria Nyst, and Peter van der Putten. Signing as Input for a Dictionary Query: Matching Signs Based on Joint Positions of the Dominant Hand. Proceedings of the 9th LREC Workshop on the Representation and Processing of Sign Language, Marseille, 11-16 May 2020, pp 69-74, 2020.

Jichen Wu*, Wojtek J. Kowalczyk, and Maarten H. Lamers. Being Creative: A Cross-Domain Mapping Network. In: Cardoso F.A., Machado P., Veale T., Cunha J.M. (Eds.) Proceedings of the 11th International Conference on Computational Creativity,  Association for Computational Creativity,  pp 220-227, 2020.

2019

Rob Saunders and Petra Gemeinboeck, Embodied Artificial Creativity. Cognitive and Computational Models of Creative Design, Heron Island, Australia

Marcello A. Gómez Maureira, Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, and Aske Plaat. Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game. In: Arnedo, J.; Nacke, L.E. (Eds.) CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.: Association for Computing Machinery, pp 421–428, 2019.

Edwin van der Heide. Lo Spettatore All’interno Dello StrumentoIn: Caterina Tomeo (ed), Sonic Arts. Tra Esperienza Percettiva e Sscolto Attivo, Castelvecchi, Polene, 2019, ISBN 9788832822663

Max Peeperkorn*, Tom Kouwenhoven*, and Max van Duijn. Displaced Grooming Events: An Agent-based Model Investigating Displaced Social Bonding Activities. Poster presented at The Cognition, Behavior & Evolution Network (CBEN) Conference, 2019.

Max J. van Duijn and Arie Verhagen. Beyond triadic communication: a three-dimensional conceptual space for modeling intersubjectivity. Pragmatics and Cognition 25(2), pp 398-430, 2019.

Rob Saunders, Multiagent-based Models of Social Creativity. In: Veale, T. and Cardoa, A. (eds) Computational Creativity: The Philosophy and Engineering of Autonomously Creative Systems, Springer, pp 305–326, 2019. DOI: 10.1007/978-3-319-43610-4.

Loes Dekker, Max Peeperkorn*, Danyi Liu, and Fons J. Verbeek. An Alternative Interaction Paradigm for DNA-Sequence Data. In: Proceedings of IADIS International Conference on Interfaces and Human Computer Interaction (IHCI 2019), pp 343-347, 2019.

Max J. van Duijn and Arie Verhagen. Recursive embedding of viewpoints, irregularity, and the role for a flexible framework. Pragmatics. Quarterly Publication of the International Pragmatics Association (IPrA) 29(2), pp 198 - 225, 2019.

Kees Sommer*, Jae Perris*, Arianna Bisazza, and Tessa Verhoef, Compositionality in Emerging Multi-agent Languages: Marrying Language Evolution and Natural Language. In: Proceedings of CogSci 2019: Creativity+Cognition+Computation (ISBN: 0-9911967-7-5), p 3577, 2019.

Joanna Mania*, To the Moon and Back: A Study on the Overview Effect in the Virtual Reality Environment. In: Proceedings of the 6th ACM Celebration of Women in Computing: womENcourage, 2019.

Maral Gurbanzade*, Edwin van der Heide, and Joost Broekens, Trust Me if You Can: Exploratory Study on the Effects of Anthropomorphism in Embodied Social Robots on Self-disclosure of Users in Dyadic Communication. In: Proceedings of the 6th ACM Celebration of Women in Computing: womENcourage, 2019.

2018

Aggelos Bousmpouras*, Perceiving Patterns of Ratios When They Are Converted from Relative Durations to Melody and From Cross Rhythms to Harmony. In: Journal of Music and Dance 8(1), 2018. DOI: 10.5897/JMD11.003.

Petra Kubernátová*, Magda Friedjungová, and Max van Duijn, Knowledge at First Glance: A Model for a Data Visualization Recommender System Suited for Non-expert Users. In: Proceedings of the 7th International Conference on Data Science, Technology and Applications (DATA 2018), pp 208-219 (ISBN: 978-989-758-318-6), 2018.

Petra Kubernátová*, Magda Friedjungová, and Max van Duijn, Constructing a Data Visualization Recommender System. In: Quix C., Bernardino J. (eds), "Data Management Technologies and Applications", Communications in Computer and Information Science vol 862, Springer, 2018.

Maarten van Hees*, Peter van der Putten, and Maarten H. Lamers, Disciples of the Heinous Path: Exploring Label Structure in Heavy Metal Genres. In: Atzmueller M., Duivestein W. (Eds.) 30th Benelux Conference on Artificial Intelligence, 2018.

Maik Lanen* and Maarten H. Lamers, Context-Dependent Memory in Real and Virtual Reality. In: Bourdot P., Cobb S., Interrante V., Kato H., Stricker D. (Eds.) Virtual Reality and Augmented Reality (EuroVR 2018). Lecture Notes in Computer Science 11162, Springer Publishing, pp 177-189, 2018.

Wim van Eck and Maarten H. Lamers, Mapping the Field of Organism-involved Computer Games. In: Proceedings of the 13th International Conference on the Foundations of Digital Games, article 7, ACM, 2018.

Wim van Eck and Maarten H. Lamers, Player Expectations of Animal Incorporated Computer Games. In: Chisik et al. (Eds.) Intelligent Technologies for Interactive Entertainment (INTETAIN), LNICST Vol. 215, Springer International Publishing, pp 1-15, 2018.

2017

Yasser S. Arenas Rebolledo*, Peter van der Putten, and Maarten H. Lamers, Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation through a Human Creativity Test. In: Proc of the 6th Int Conf on Computational Intelligence in Music, Sound, Art and Design (EVOMUSART), LNCS Vol. 10198, Springer, pp 262-274, 2017.

Sam D. Verkoelen*, Maarten H. Lamers, and Peter van der Putten, Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines. In: Proc of the 6th Int Conf on Computational Intelligence in Music, Sound, Art and Design (EVOMUSART), LNCS Vol. 10198, Springer, pp 321-337, 2017.

Remi Alkemade*, Fons J. Verbeek, and Stephan G. Lukosch, On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design. In: International Journal of Human-Computer Interaction 33(11), pp 882-901, 2017.

2016

Hanna Schraffenberger and Edwin van der Heide, Multimodal Augmented Reality — The Norm Rather Than the Exception. In: Proceedings of the ACM Workshop on Multimodal Virtual and Augmented Reality, 2016

Livia Teernstra*, Peter van der Putten, Liesbeth Noordegraaf-Eelens and Fons J. Verbeek, The Morality Machine: Tracking Moral Values in Tweets. In: Boström H., Knobbe A., Soares C., Papapetrou P. (eds.), Advances in Intelligent Data Analysis XV: IDA 2016, Springer LNCS 9897, pp 26-37, 2016

Jorrit Siebelink*, Peter van der Putten and Maurits C. Kaptein, Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing. In: 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), 2016. Best paper award.

Marcello A. Gómez Maureira* and Fons J. Verbeek, The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. In: Proceedings of the First International Joint Conference of DiGRA and FDG: Digital Games Research Association and Society for the Advancement of the Science of Digital Games Vol. 13(1), 2016.

2015

Jules W. Verdijk*, Daan Oldenhof*, Daan E. Krijnen* and Joost Broekens, Growing Emotions: Using Affect to Help Children Understand a Plant's Needs . In: Proceedings of 6th Int Conf on Affective Computing and Intelligent Interaction (ACII), pp 160-165. IEEE, 2015.

Joanna Coelho Camargo* and Fons J. Verbeek, Pointing task evaluation of gestural interface interaction in 3D environment.
IADIS International Journal on WWW/Internet 12(1), pp 113-130, 2015.

Marcello A. Gómez Maureira*, Lisa E. Rombout*, Livia Teernstra*, Imara C. T. M. Speek, and Joost Broekens, The Influence of Subliminal Visual Primes on Player Affect in a Horror Computer Game. In: Proceedings of 6th Int Conf on Affective Computing and Intelligent Interaction (ACII), pp 705-711. IEEE, 2015.

Annika Geurtsen*, Maarten H. Lamers, and Marcel J.M. Schaaf, Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs: A Case for Animal Welfare Informatics. In: K. Chorianopoulos, et al. (Eds.): International Conference on Entertainment Computing (LNCS Vol. 9353), Springer International Publishing, pp 238-251, 2015.

Marcello A. Gómez Maureira* and Lisa E. Rombout*, The Vocal Range of Movies: Sonifying Gender Representation in Film. In: K. Chorianopoulos, et al. (Eds.): International Conference on Entertainment Computing (LNCS Vol. 9353), Springer International Publishing, pp 545-550, 2015.

Wim van Eck and Maarten H. Lamers, Biological Content Generation: Evolving Game Terrains through Living Organisms. In: C. Johnson et al. (Eds.), Evolutionary and Biologically Inspired Music, Sound, Art and Design (LNCS Vol. 9027), Springer International Publishing, pp 224-235, 2015.

Hanna K. Schraffenberger and Edwin van der Heide, Sonically Tangible ObjectsIn: Proceedings of the 3rd Conference on Computation, Communication, Aesthetics and X (xCoAx), pp 233-248, 2015.

2014

Hanna Schraffenberger and Edwin van der Heide, Everything Augmented: On the Real in Augmented Reality. In: Journal of Science and Technology of the Arts, Vol. 6 Num. 1, pp 17-29, 2014.

Joanna Camargo Coelho* and Fons J. Verbeek, The Leap Motion Controller in a 3D Virtual Environment: Explorations and Evaluations of Pointing Tasks. In: Proceedings of the 8th International Conference on Interfaces and Human Computer Interaction (IHCI), Lisbon, 2014.

Hanna K. Schraffenberger and Edwin van der Heide, The Real in Augmented Reality. In: Proceedings of the 2nd Conference on Computation, Communication, Aesthetics and X (xCoAx), pp 64-74, 2014.

Marcello A. Gómez-Maureira*, Carolien Teunisse*, and Fons J. Verbeek, The Augmented Zebrafish. In: Proceedings of the 16th International Conferences and Exhibition of Virtual Technologies (Laval Virtual), April 2014.

Jos P. van Leeuwen, Pieter Jan Stappers, Maarten H. Lamers, Maarten J.M.R. Thissen (Eds.), Creating the Difference: Proceedings of the Chi Sparks 2014 Conference. The Hague University of Applied Sciences & Chi Nederland (2014). ISBN 978-90-73077-55-3.

Annika Geurtsen* and Bobbie Smulders*, Make Your Own HCI!. In: Creating the Difference, Proceedings of the Chi Sparks 2014 Conference, pp 142-144 (2014).

Joanna C. Coelho* and Fons J. Verbeek, Pointing Task Evaluation of Leap Motion Controller in 3D Virtual Environment. In: Creating the Difference, Proceedings of the Chi Sparks 2014 Conference, pp 78-85 (2014).

Marcello A. Gómez-Maureira*, Carolien Teunisse*, Hanna Schraffenberger and Fons Verbeek, Illuminating Shadows: Introducing Shadow Interaction in Spatial Augmented Reality. In: Creating the Difference, Proceedings of the Chi Sparks 2014 Conference, pp 11-18 (2014).

Arnold Jan Quanjer* and Maarten H. Lamers, Breaking Usability Rules to Enable Reflection. In: Creating the Difference, Proceedings of the Chi Sparks 2014 Conference, pp 122-125 (2014).

Dirrik H.G. Emmen* and Georgios Lampropoulos*, BioPong: Adaptive Gaming Using Biofeedback. In: Creating the Difference, Proceedings of the Chi Sparks 2014 Conference, pp 100-103 (2014).

Hanna K. Schraffenberger and Edwin van der Heide, Audience-Artwork Interaction. In: International Journal of Arts and Technology 8(2), pp 91-114. Inderscience Publishers, 2014.

Maarten H. Lamers, Peter van der Putten, and Fons J. Verbeek, Observations on Tinkering in Scientific Education. Chapter 8 in: Adrian David Cheok, Anton Nijholt, Teresa Romão (Eds.), Entertaining the Whole World, Human-Computer Interaction Series, Springer-Verlag, pp 137-145 (2014).

2013

Edwin van der Heide, Radioscape: Into Electromagnetic Space. In: Leonardo Music Journal December 2013, Vol. 23, pp 15-16, MIT Press (2013)

Maarten H. Lamers, Fons J. Verbeek, and Peter W.H. van der Putten, Tinkering in Scientific Education. In: D. Reidsma, H. Katayose, and A. Nijholt (Eds.), ACE 2013, LNCS 8253, pp 568-571. Springer, 2013

Martin Weber* and Maarten H. Lamers, Finding News in a Haystack — Event Based News Clustering with Social Media Based Ranking. In: Proceedings of the 2013 IEEE Third International Conference on Cloud and Green Computing (CGC), pp 321-326, 2013

Tamara Pinos Cisneros* and Andrés Pardo Rodríguez, Visualizing Rembrandt: An Artist's Data Visualization. In: M. Mancas et al. (Eds.), Intelligent Technologies for Interactive Entertainment: INTETAIN 2013. Springer LNICST Vol. 124, pp 65-70, 2013

Erfan Abdi Dezfouli* and Edwin van der Heide, Notesaaz: A New Controller and Performance Idiom. In: Proceedings of the 13th Int Conf on New Interfaces for Musical Expression, NIME 2013, Seoul (Korea), pp 115 - 117, 2013

Alwin de Rooij*, Joost Broekens, and Maarten H. Lamers, Abstract Expressions of Affect. In: International Journal of Synthetic Emotions Vol. 4 Num. 1, pp 1-31, 2013

Hanna K. Schraffenberger and Edwin van der Heide, Towards Novel Relationships between the Virtual and the Real in Augmented Reality. In: De Michelis et al. (Eds.), Arts and Technology: ArtsIT 2013, Springer LNICST Vol. 116, pp 73–80, 2013

Wim van Eck and Maarten H. Lamers, Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. In: Leonardo Journal of Arts, Sciences and Technology, Vol. 46 Num. 2, pp 151-158, MIT Press (2013)

2012

Edwin van der Heide, LSP. In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI 2012), pp 25-26. ACM (2012)

Hanna Schraffenberger and Edwin van der Heide, Interaction Models for Audience-Artwork Interaction: Current State and Future Directions. In: AL Brooks (Ed.), ArtsIT 2011, LNICST Vol. 101, pp 127-135, 2012

Martin Weber* and Maarten H. Lamers, Finding News in a Haystack: Event Based News Clustering with Social Media Based Ranking. Poster presented at the International Workshop on Web Science, Lorentz Center, Leiden (July 2012)

Rene Coenen* and Joost Broekens, Modeling Emotional Contagion Based on Experimental Evidence for Moderating Factors. In: Proceedings of the Workshop on Emotional and Empathic Agents in the 11th International Conference on Autonomous Agents and Multiagent Systems, Valencia, pp 26-33 (June 2012)

Thijs Waardenburg*, Robbert Winkel*, and Maarten H. Lamers, Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness. In: M. Bang and E.L. Ragnemalm (Eds.): PERSUASIVE 2012, LNCS 7284, pp 145-156. Springer (2012).

Alice Bodanzky*, Exploring the Expressiveness of Shape-changing Surfaces. In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI 2012), pp 403-404. ACM (2012)

Maarten H. Lamers and Wim van Eck, Why Simulate? Hybrid Biological-Digital Games. In: C. Di Chio et al. (Eds.): EvoApplications 2012, LNCS 7248, pp 214-223. Springer (2012)

2011

Edwin van der Heide, The Audience Inside the Instrument. Chapter in: Brandon Labelle and Cláudia Martinho (Eds.), Site of Sound #2: Of Architecture and the Ear, pp 283-288, Errant Bodies Press, Berlin, 2011

Alice Bodanzky*, Machteld Dekens*, and Peter Curet*, TRACES: Exploring Manipulation of Time in Physical Space Through an Interactive Installation. In: Proceedings of the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Frank A. de Boer* and Fons J. Verbeek, Seeing Through Virtual Windows: Measuring Binocular Cues and New Technology. In: Proceedings of the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Antal Ruhl* and Maarten H. Lamers, Experiments with Galvanic Vestibular Stimulation in Daily Activities: An Informal Look into its Suitability for HCI. In: Proceedings of the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Alice Bodanzky* and Ali Elgin*, Social Interaction in an Interactive Sound Installation. In: Proceedings of the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Polly Oskam*, Atze de Vries*, and Fons J. Verbeek, 3-Dimengination: Playing a Puzzle with Texture and Projections. Presented at the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Thijs de Boer* and Maarten H. Lamers, Changing Typographic Elements of eBooks Without Disturbing the Reader's Experience: The Basis for a Richer Story. In: Proceedings of the CHI Sparks Conference 2011, June 2011, Arnhem (The Netherlands)

Myriam C. Traub*, Maarten H. Lamers, and Wilhelm Walter, A Semantic Centrality Measure for Finding the Most Trustworthy Account. In: IADIS International Journal on Computer Science and Information Systems, Vol. 6 No.1, pp 45-57, 2011

Maarten H. Lamers and Fons J. Verbeek (Eds.), Human-Robot Personal Relationships. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, LNICST Vol. 59, 2011

H. Jaap van den Herik, Maarten H. Lamers and Fons J. Verbeek (Eds.), Understanding the Artificial. Special issue of the International Journal of Social Robotics 3(2), 2011

H. Jaap van den Herik, Maarten H. Lamers and Fons J. Verbeek, Understanding the Artificial. International Journal of Social Robotics 3(2), pp 107-109, 2011

Edwin van der Heide, Spatial Sounds (100dB at 100km/h) in the Context of Human Robot Personal Relationships. In: Lamers MH, Verbeek FJ (Eds.), Human-Robot Personal Relationships (HRPR 2010), LNICST Vol. 59, pp 27-33, 2011

2010

Lisa Dalhuijsen* and Lieven van Velthoven*, MusicalNodes – The Visual Music Library. In: A. Seal, J. Bowen and K. Ng (Eds.): Proceedings of the Conference on Electronic Visualisation and the Arts (EVA 2010), London, pp 232-236 (July 2010)

A.P.A. (Staas) de Jong, Apparatus Comprising a Base and a Finger Attachment. Patent no. 12/792,432, 2010

Staas de Jong, Kinetic Surface Friction Rendering for Interactive Sonification: An Initial Exploration. In: Proceedings of the 3rd Interactive Sonification Workshop (ISON 2010), Stockholm, pp 105-108, April 2010

Tiago Borges Coelho*, Maarten Wesselius*, and Christina Papakonstantinou*, OutRandom: Addressing an Underrated Skill. In: Proceedings of the 3rd International Conference on Fun and Games, pp 166-170, September 2010

Nico van Dijk* and Joost Broekens, Virtual Team Performance Depends on Distributed Leadership. In: H.S. Yang et al. (eds), Entertainment Computing: ICEC 2010. Springer LNCS Vol 6243, pp 91-102, 2010

Myriam C. Traub*, Maarten H. Lamers and Wilhelm Walter, A Semantic Centrality Measure for Finding the Most Trustworthy Account. In: Proceedings of the IADIS International Conference Informatics 2010, July 2010, Freiburg (Germany), pp 117-125

Zane Kripe*, Hanna Schraffenberger* and Arnout Terpstra*, The Formamat: Investigating the Dispensability of Pervasive Data. Presented at the 8th International Conference on Pervasive Computing (Pervasive 2010), May 2010, Helsinki

Zane Kripe*, Hanna Schraffenberger* and Arnout Terpstra*, Interactive Art as Persuasive Technology: The Case Study of the Formamat. Poster presented at the 5th International Conference on Persuasive Technology (Persuasive 2010), June 2010, Copenhagen

Staas de Jong, Presenting the Cyclotactor Project. In: Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2010), January 2010, Cambridge (USA), pp 319-320

Staas de Jong, Jeroen Jillissen*, Dünya Kirkali*, Alwin de Rooij*, Hanna Schraffenberger*, and Arnout Terpstra*, One-press control: A tactile input method for pressure-sensitive computer keyboards. In: Proceedings of the 28th ACM Conference on Human Factors in Computing Systems (CHI 2010), April 2010, Atlanta (USA), pp 4261-4266

2009

Staas de Jong, Jeroen Jillissen*, Dünya Kirkali*, Hanna Schraffenberger*, and Arnout Terpstra*, One-press Control. Poster and prototype presented at the ACM Symposium on User Interface Software and Technology (UIST 2009) Student Innovation Contest, October 5-6 2009, Victoria (Canada)

Staas de Jong, Jeroen Jillissen*, Dünya Kirkali*, Alwin de Rooij*, and Arnout Terpstra*, WYTIWYG: What You Touch Is What You Get. Poster and prototype presented at the ACM Symposium on User Interface Software and Technology (UIST 2009) Student Innovation Contest, October 5-6 2009, Victoria (Canada)

Stylianos Giannoulis* and Fons Verbeek, The happiness cube paradigm; eliciting emotions of happiness through sound, video, light and odor. Assessment of affective state with non invasive techniques. In: Proceedings of 4th International Workshop on Emotion and Computing: Current Research and Future Impact, September 2009, Paderborn (Germany), pp 7-14

Christina Papakonstantinou*, Ioannis Panagiotou*, and Fons Verbeek, The TicTag Application: Towards Tag-based Meta-search-for Browsing the Web. In: Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction (HCI 2009), September 2009, Cambridge (UK), pp 354-361

Elena Gavrielidou* and Maarten H. Lamers, Landmarks and Time-pressure in Virtual Navigation: Towards Designing Gender-neutral Virtual Environments. In: Lehmann-Grube F., Sablatnig J. (eds), Facets of Virtual Environments, FaVE 2009. Springer LNICST Vol. 33, 2010, pp 60-67

Christian Detweiler* and Joost Broekens, Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory. In: Jacko J.A. (eds), Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. Springer LNCS Vol 5612, 2009, pp 605-614

Bastiaan Terhorst*, On the Importance of Designer Sensitization in Contextmapping Studies. Poster presented at the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 153-156

Christina Papakonstantinou*, Ioannis Panagiotou*, and Fons Verbeek, Tag Based Meta-Search for Browsing the Web: The TicTag Application. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 93-101

Joris Slob* and Maarten H. Lamers, The Human Processor: Changing the Relation Between Human and Computer. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 75-79

Danića Mast*, Doe kaa wee-naa oe-nai boo: Assessing Children’s Experiences with Active and Passive Artificial Companions. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 61-73

Jasper Fassaert and Maarten H. Lamers, Information Design for Getting Difficult Issues Across: From Trial Experiences to Education. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 43-45

Joey van der Bie* and Martijn Walraven*, Improving Teaching Through More Flexible Presentation Control with an iPhone. In: Proceedings of the 13th Computer-Human Interaction Netherlands Conference, June 2009, Leiden (The Netherlands), pp 21-24

Staas de Jong, Developing the Cyclotactor. In: Proceedings 9th Int Conference on New Interfaces for Musical Expression (NIME 2009), June 2009, Pittsburgh (USA), pp 163-164

Sonja van Kerkhoff*, An Exploration of a Diversity of Vision in Digital Art Projects in Relation to Issues of Engagement. In: Proceedings of the Fifth European Symposium on Gender and ICT (GICT 2009), March 2009, Bremen (Germany)

2008

Amalia Kallergi* and Maarten H. Lamers, Word-of-Mouth: A technologically mediated agent provocateur. In: Proceedings of the Nordic Digital Excellence in Museums Conference (NODEM 08), December 2008, Reykjavík (Iceland)

Daniil Umanski*, Walter Kosters, Fons Verbeek, and Niels Schiller, Integrating Computer Games in Speech Therapy for Children who Stutter. In: Proceedings First Workshop Child, Computer and Interaction, October 2008, Chania (Crete, Greece)

Ralph Kok* and Joost Broekens, Physical Emotion Induction and Its Use in Entertainment: Lessons Learned. In: Ciancarini P., et al. (eds), New Frontiers for Entertainment Computing: ECS 2008. IFIP Vol 279, pp 33-48, 2008

Aggelos Bousbouras* and Antanas Kaziliünas*, Motion2Sound. In: Proceedings of the 3rd ACM Int Conference on Digital Interactive Media in Entertainment & Arts (DIMEA), September 2008, Athens (Greece), pp 511-512

Staas de Jong, The Cyclotactor: Towards a Tactile Platform for Musical Interaction. In: Proceedings 8th International Conference on New Interfaces for Musical Expression (NIME 2008), June 2008, Genova (Italy)

2007

D.M. Loppé*, A. Matahelumual*, F.J. Verbeek, N.W. De Jong, and D.D. Sutter, Foodie Moodie: An electronic system which supports patients who suffer from food allergy and which allows specialists to analyze the diagnosis better. Poster presented at the Nederlandse Vereniging voor Allergologie congress, November 16 2007

Bob Cruijsberg*, Tagged Identities. Poster presented at the HCI-methods: Way To Go? Conference, June 2007, Eindhoven

Roy Bijster* and Xander Witteveen*, Computed Obedience. Poster presented at the HCI-methods: Way To Go? Conference, June 2007, Eindhoven

Bas Haring and Maarten Lamers (Eds.), 5 Years Media Technology. Leiden University, 2007

Ralph Kok*, Nicolette Lelieveld*, and Jeroen Oliemans*, ShameStation: Transposing Freedom from Shame and Guilt from Computer Games to the Real World. In: Proceedings of the Fourth Int Symposium on Pervasive Gaming Applications (PerGames 2007), June 2007, Salzburg, pp 189-191

Bart Thomée* and Michael Lew, Cultural Preservation and Sharing using Multiplayer Virtual Worlds. In: Proceedings of the 9th Int Conference on Virtual Reality, April 2007, Laval, France

2006

Michiel Waaijer*, The Dice Man. Series of articles in Dutch national newspaper NRC Next, October-November 2006

Jonas Hielscher* and Klaas Jan Mollema*, Art Installation Reaction Machine. In: Proceedings Participatory Design Conference (PDC06), Vol II, August 2006, Trento (Italy), pp 22-23

Staas de Jong*, A Tactile Closed-Loop Device for Musical Interaction. In: Proceedings Sixth Int Conference on New Interfaces for Musical Expression (NIME06), June 2006, Paris, pp 79-80

Jonas Hansen* and Jiri Heitlager, Wanderer - Location Independent GPS-Game. In: Proceedings of the Third Int Workshop on Pervasive Gaming Applications (PerGames 2006), May 2006, Dublin, pp 55-60

Rick Companje*, Nico van Dijk*, Hanco Hogenbirk*, and Danica Mast*, Globe4D, Time-traveling with an Interactive Four-dimensional Globe. In: Proceedings of the 14th International ACM Multimedia Conference, October 2006, Santa Barbara, pp 959-960

Wim van Eck* and Maarten H. Lamers, Animal Controlled Computer Games: Playing Pacman Against Real Crickets. In: R. Harper et al. (Eds.), Entertainment Computing: ICEC 2006, Springer LNCS Vol. 4161, pp 31-36, 2006.

Mubarak Q*., Dmitrieva J., Vermeulen T., Zhou Y., Groenewegen L., Basmagi, S., van Beek R., and Verbeek F.J., BioTune, a Component Based Repository of BioInformatics Teaching Modules. In: A. Méndez-Vilas et al., Current Developments in Technology-Assisted Education: MICTE 2006, pp 1186 -1192, 2006.

2004

Clim de Boer* and Maarten H. Lamers, Electronic Augmentation of Traditional Board Games. In: M. Rauterberg (eds), Entertainment Computing: ICEC 2004. Springer LNCS Vol. 3166, pp 441-444, 2004.

2003

Marije Kanis*, Stefan Agamanolis, Cati Vaucelle and Glorianna Davenport, The WANDerful Alcove: Encouraging constructive social interaction with a socially transforming interface. In: Proceedings of the International Conference on Human-Computer Interaction (INTERACT'03), September 2003, Zurich, pp 966-969

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