Media Technology exhibition MUTATE in V2_ gallery space, June 10-13
We are delighted that our annual "Science to Experience" exhibition will again take place, hosted by the V2_ Lab for the Unstable Media. Students were challenged to communicate their own science-inspired statements as experiences within the exhibition, this year along the theme "MUTATE".
All are cordially invited to attend the public project exhibition by students of the Media Technology MSc program. In small groups and through their own process, these students have created experiences for a public audience, this year around the theme MUTATE.
MUTATE is the resulting exhibition with 11 works, each with a different take on the overall theme.
Public exhibition, free of charge, pre-registration required
Thursday June 10, 18:00 - 20:00h
Friday June 11 - Sunday June 13, 12:00 - 18:00h
Visits are limited to one-hour slots, due to covid regulations.
Free tickets must be registered in advance.
Register your ticket(s) here.
Wearing a face-mask is mandatory at the exhibition.
1m50 social distancing and other covid restrictions apply.
V2_ Lab for the Unstable Media
The exhibition project has three phases. First, students are asked to search for scientific insights that relate to the theme MUTATE. After sufficient exploration they are asked to formulate compelling statements related to their findings. Once this stage is completed they translate their statements into works that convey them as experiences.
V2_ Lab for the Unstable Media
As in previous editions, the exhibition is kindly hosted by the V2_ Lab for the Unstable Media, an interdisciplinary center for art and media technology in Rotterdam. V2_ presents, produces, archives and publishes research at the interface of art, technology and society, and offers a platform for artists, designers, scientists, theorists, and developers from various disciplines to discuss their work and share their findings. It aims to create a context in which issues regarding the social impact of technology are explored through critical dialogue, artistic reflection and practice-oriented research.
Science to Experience
The course Science to Experience is a good example of the general approach of the Media Technology MSc program: students are challenged to translate their own science-inspired statements into works that communicate these statements as experiences within the exhibition. We find that modern researchers must be capable of creating installations, games, books, etcetera as meaningful output of their academic research.
These are the 11 resulting works, made by 33 students in total. Go experience the works yourself and meet their makers at the public exhibition.
No Swimming Allowed
Iris de Vries, Marise van Noordenne, Kiran van Hall
WATERFALL [ /waw-ter-fawl/, /wot-er-/ ] noun
Light, especially from a laser or beam, dropping from a higher to a lower point, sometimes from a great height. Examples
• Can you see the spray from the waterfall?
• I couldn't hear what he was saying over the thunder of the waterfall.
In a World of Silence, Make Some Noise!
Anastasia Thambwe, Xiaoqing Ji, Lisanne Wartna
Silent mutations occur all the time. They change the DNA structure but have no outcome on the function of the cell. Cells seem to be able to compensate for these mutations — to silence them. But to what extent? What happens if multiple silent mutations occur? What happens if we make some noise?
New In Town
Lal Avgen, Jiaqi Li, Imani Dap
An interactive story lets you make decisions and control your first day in a bizarre new place. Your experience is partly based on your identities, and you will need to drop any cultural bias that you have before starting your journey in this new city.
Welcome to Hestia
Semma Raadschelders, Ilse Arwert, Natalia Kubica
Artificial selection is an ethical dilemma: selecting traits in human embryos is possible, but controversial. Where do we draw the line? Welcome to Hestia, where you decide the evolution of a new human race: Homo Cognata. The future lies in your hands. Are you ready?
EVRYTHNG IS IS CMPRSSED
Jan Dudek, Tudor Drobota, Daniel Siegmund
EVRYTHNG IS IS CMPRSSED is a virtual environment where you will experience the artefacts of information compression by your human brain. Will you dare to venture inside? Prepare to be deceived, and to expect the unexpected.
Reframed by Error
Sotiris Piliouras, Miruna Oprea, Sabine Perigault
In this twisted "Who Am I?" challenge, you are invited to chit-chat in pairs and guess the character that your friend picked. Sounds easy? Maybe not when words are ducking with you...
Roman Guérin, Floor Stolk, Lieke van Zijl
Change happens all around us but is not always perceived. Processes of change can manifest themselves both on and under the surface. So, is change even perceivable? Or can something as temporary as change only be captured afterwards?
Marinus van den Oever, Tobias van der Klei, Victor IJnzonides
A live experience of negative forces that aims to clarify the possible connection between stressors and growth. A juxtaposition between light and sound with a pinch of chaos to enhance its relationship.
EPILEPSY WARNING: this work contains flashing lights which can trigger seizures in people with photosensitive epilepsy.
Ties Lind, Ivo Lemken, Mark Magee
Recently the kilogram changed to be defined in terms of the second and the metre. Yet, the second is defined in terms of a caesium atom, because of its temporal consistency. Nevertheless, perfect timekeeping is impossible, and even the most stable atomic clocks lose a second throughout millions of years. Thus, nothing is immutable, not even our physical constants.
You Are an Ignorant Peppered Moth!
David Bouter, Sjoerd van Midden, Thomas de Bruijn
Your surroundings mutate continuously, uncontrollably, you just don’t notice it. This work takes you through your own unique mutation process and will make you aware of the changes happening around you and the impact they have on your future.
The Mad Hatter
Michaël Grauwde, Alireza Samiei, Maarten Mintjes
This is a bar where getting what you like is not the same thing as liking what you get. When certainty of choice gets taken from you, do you walk away or do you join the game?
“Come, we shall have some fun now!” — Alice