Media & Interaction
Media & interaction is where artificial intelligence and machine learning meet philosophy, cognitive science, and the creative arts. Examples of research questions in this domain are: 'Can an algorithm be creative by human standards?', 'Can creative processes, such as composing music or writing poetry, be modelled?', and 'How can algorithms optimally support human creativity?'
[a]social creatures lab
The [a]social creatures lab focusses on understanding social interaction with and between artificial creatures. Research on social interaction with artificial creatures is typically performed with anthropomorphic robots that have human characteristics, such as speech, emotions, gestures and other nonverbal behaviors. The group studies the boundaries of what social interaction with artificial creatures means by varying form, complexity and function including humanoids, abstractly shaped robots, intelligent virtual agents, avatars, non-playing characters, conversational agents and swarm robots. To understand the role of robots in society, they also investigate less favorable impact of human robot relationships on people and the society of the future.
Creative Intelligence Lab (CIL)
The Creative Intelligence Lab is an interdisciplinary place which connects researchers with different backgrounds across the cognitive and computer sciences. The main shared interest is in the foundations of intelligence, both 'in carbo' and 'in silico', and researched using methods from various fields including AI, linguistics, the arts and psychology. The group focuses on precisely those aspects of human intelligence that we still find hard to grasp in AI such as creativity, curiosity, emotion, culture, language, art and intentional reasoning (a.k.a. mindreading or Theory of Mind). They recognize playfulness and creativity as key factors in scientific innovation and encourage alternative research output besides academic papers, such as physical installations, exhibitions, and public events.
More information about the Creative Intelligence Lab
Game Research Lab (GRL)
The Game Research Lab (GRL) uses digital games as a medium for academic research, and consider ‘serious’ games and entertainment games equally valuable objects of study. The GRL develops novel computational approaches for designing, creating, playing, and analysing games. It pursues both the application of state-of-the-art AI research to games, and new insights for AI from games. The GRL is fundamentally interdisciplinary and actively pursues collaborations that challenge the current understanding of games. Our research has strong links to HCI, cognitive science, social science, and digital humanities.
More information about the Game Research Lab
News
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This is how artificial and human intelligence work together to strengthen democracy -
‘Humans are storytellers’: the power of stories in language development of children and AI models -
Hollywood strike: Is AI really a threat to actors? -
Max van Duijn and Vasiliki Kosta join The Young Academy -
BrAInpower exhibition: tremendous and troubling uses of AI in our daily lives -
Bots like you -
How mathematician Hendrik Lenstra completed an unfinished artwork by Escher -
Sign language processing needs interdisciplinary approach -
Max van Duijn nominated for Discoverer of the Year 2019 -
Children compete against each other with robots -
Computer program AlphaStar reaches professional level in video game StarCraft II -
CRITTERS Exposition: a photo impression -
LIACS part of AI-driven VR-film -
These are the seven Veni winners of the Faculty of Science -
Danica Mast in Mare on using technology to move people -
Alumni MSc Media Technology on BBC World with spin-off company -
Media Technology lecturers in NVON's magazine Terugkoppeling -
Opening Edwin van der Heide's artwork Whispering Wind