1,362 search results for “serious games” in the Public website
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Serious Games
The Faculty of Governance and Global Affairs of Leiden University in The Hague has developed two Serious Games, 'het Grote Migratiespel' and 'het Schipholspel' to introduce secondary school students to their study and research programmes.
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Cleared for take-off, Game-based learning to prepare airline pilots for critical situations
Over the last decades, aviation safety has improved strongly. As a downside, airline pilots do not have as many opportunities to develop through experience the competencies that they need in critical situations.
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Game Research Lab (GRL)
The Game Research Lab (GRL) uses digital games as a medium for academic research, and consider ‘serious’ games and entertainment games equally valuable objects of study.
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Game Research Lab
The Game Research Lab uses digital games as a medium for academic research. It considers entertainment games and 'serious’ games as objects of study, develops novel approaches for creating, playing, and analysing games, and studies the interactions between games and AI.
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Neuropsychology of navigation
What is the neurocognitive structure of human navigation ability? What different types of navigation impairment can be distinguished? How can navigation impairment best be diagnosed and treated? How can tools like serious gaming and virtual reality be used to diagnose and treat navigation impairment…
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Two Security Studies students took part in the 2023 SAGANET Awards finals
On 23 February, Daniel Somart and Karolina Wróbel, students of the BASS took part in the 2023 SAGANET Awards, a competition in which participants can show a serious game they developed.
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Men are not better than women at navigating, although they think they are
Last year, more than 8,000 respondents in the Netherlands took part in a public survey on their navigation behaviour. Headed by neuroscientist Ineke van der Ham from Leiden University, as part of the Weekend of Science, the survey studied how people navigate.
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University game
Are you mad about board games? Then we’ve got good news for you: we’ve developed our very own University game, HORA EST! It’s a fun way to learn more about the University. Get your family and friends together for an evening of fun and games!
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Ineke van der Ham
Faculteit der Sociale Wetenschappen
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Gaming at school
How well children learn depends to a large extent on good teachers and effective learning materials. Wilfried Admiraal investigates such issues as gaming as a modern learning tool. He concludes that this tool has little to offer less talented students.
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Resource allocation in networks via coalitional games
Promotor: F. Arbab, R. De Nicola, Co-Promotor: M. Tribastone
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The Game of Continuity
In what way can the qualities of an existing context be used as guiding and enriching principles rather than limiting factors in the process of spatial transformation?
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Game Studies and Cultural Analysis
How do games work? How do you make them? And how do games make us and our societies and cultures? The minor Game Studies and Cultural Analysis will provide you with both the perspective and practice to give your own answers to these questions.
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Do video games keep the brain young?
Can playing certain games decrease cognitive decline or even enhance cognitive performance in the aging population?
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Ineke van der Ham at BBC on why adults confuse left from right
It can seem like an almost childish mistake, but a surprising number of adults confuse left from right. Neuroscientists are only just starting to know more about directional and navigation and understand why it is so difficult to distinguish left from right . Ineke van der Ham is an expert on navigation.…
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Imperfect information variants of combinatorial games
PhD defence
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Return to the Interactive Past. The Interplay of Video Games and Histories
A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past.
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The holographic glass bead game: from superconductivity to time machines
Promotores: Prof.dr. J. Zaanen & Prof.dr. K.E. Schalm
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Navigation Lab Leiden
The Navigation Lab Leiden is part of the department of Health, Medical and Neuropsychology at Leiden University, and led by Ineke van der Ham We study human spatial cognition, with an emphasis on navigation ability. We examine factors that can explain for individual differences, such as gender and age.…
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Learning: Exploring Artificial General Intelligence on Small Board Games by Deep Reinforcement Learning
In deep reinforcement learning, searching and learning techniques are two important components. They can be used independently and in combination to deal with different problems in AI, and have achieved impressive results in game playing and robotics. These results have inspired research into artificial…
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Crowdfunding a book on archaeology & video games
Academia and games. One is for serious people who only have time for research, the other is a pastime best avoided if you are or want to be one of these serious people, right? Not at all!
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Media & interaction
Media & interaction is where artificial intelligence and machine learning meet philosophy, cognitive science, and the creative arts. Examples of research questions in this domain are: 'Can an algorithm be creative by human standards?', 'Can creative processes, such as composing music or writing poetry,…
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Education
The group is involved in training in areas of diagnostic skills, treatment/prevention/intervention, neuropsychological assessment, behavioral observations, clinical interviewing, knowledge of intellectual disability, autism, ADHD, psychosis and aggression.
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Research
Currently, Navigation Lab Leiden works on three main themes: navigation ability, spatial abilities, novel techniques in neuropsychology.
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Products and downloads
Here you can find products and research tools developed by the Navigation Lab Leiden
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characteristics and immediate situational factors in the outcome of serious violence
Why do certain incidents of serious violence end lethally whereas others do not? What role do personal characteristics of offenders and victims play and how do immediate situational factors influence outcomes?
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Media & Interaction
Media & interaction is where artificial intelligence and machine learning meet philosophy, cognitive science, and the creative arts. Examples of research questions in this domain are: 'Can an algorithm be creative by human standards?', 'Can creative processes, such as composing music or writing poetry,…
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Digital Media in Human Development (MSc)
Digital media are everywhere and are therefore a major part of our lives and the lives of our children. The new specialisation in Digital Media in Human Development focuses on the opportunities and challenges of digital media in child rearing and education.
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Vidi grant for Angus Mol: ‘Historical games are like time machines’
How do games help shape our perception of the past? Associate Professor Angus Mol receives a Vidi grant to answer this question.
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Cultural heritage and video games join together in Amsterdam exhibition
The newly opened Culture Arcade exhibition is a place where cultural heritage and video games come together. It is co-organized and curated by the VALUE Foundation of which Faculty staff members Aris Politopoulos and Csilla Ariese-Vandemeulebroucke are part of, together with the Prince Claus Fund.
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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Paper in 'Frontiers in Psychology'
Milan van der Kuil, Anne Visser, Andrea Evers and Ineke van der Ham have published a paper in Frontiers in Psychology, entitled: A usability study of a serious game in cognitive rehabilitation: a compensatory navigation training in acquired brain injury patients.
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Aris Politopoulos: ‘I use games as a teaching method'
In his lectures Aris Politopoulos combines archaeology with video games. He is one of the three nominees for the 2020 LUS Teaching Prize. 'A good teacher is always open to feedback from students.'
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FGGA introduces The Great Migration Game
On Thursday 18 December, 170 first-year pupils from Gymnasium Haganum visited Leiden University’s Faculty of Governance and Global Affairs (FGGA) in The Hague. The faculty has developed The Great Migration Game (Het grote Migratiespel) as a fun way to introduce pre-university pupils to its fields of…
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Leiden students develop highly contagious card game
Infecting each other with viruses and bacteria while protecting yourself with medicines and vaccinations. Sounds like a fun evening, right? Master students Life Science & Technology Rafael Jezior and Dennis de Beeld certainly think so. Together, they developed ImmunoWars: an exciting card game based…
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Dialogues as a Dynamic Framework for Logic
This dissertation shows that dialogical logic constitutes a powerful and flexible general framework for the development and study of various logical formalisms and combinations thereof.
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Inter-Organizational Collaboration and Innovation in the Public Safety Sector
What are the various forms of inter-organizational collaboration in the public safety sector? How are different forms of inter-organizational collaborative arrangements related? What is the relationship between inter-organizational collaboration and innovation in the public safety sector?
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HEPGAME
HEPGAME is a research project that combines the world’s fastest computer algebra system for High Energy Physics equations, FORM, with insights from artificial intelligence. The name combines High Energy Physics and Games.
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From politics to psychology: the power of games and play
The Bachelor Honours Class 'Homo Ludens: Why We Play' combines games, theory, and practice. Students dive into all aspects of humanity in which games play a part and discuss them, both on a theoretical an experiential level: 'Occasionally, you touch upon what play is, but then it eludes you.'
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Archaeologist helps develop board game on European prehistory
In the new board game Epoch – Early Inventors you explore the prehistoric landscape. You gather food and raw material to develop tools and skills, and you try to appease the gods. Dr Maikel Kuijpers was involved in its development from the start and he is very happy with the result. “There is a lot…
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Adolescents' responses to online peer conflict: How self‐evaluation and ethnicity matter
In online games conflicts between players may arise. Novin, Bos, Stevenson and Rieffe investigated factors that may explain why some adolescents react more angrily than others in this type of situation. In their realistically designed gaming environment, the (pre-programmed) fellow player suddenly started…
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About the programme
In the Master's programme Crisis and Security Management, you will study contemporary security challenges from both local and global points of view, gaining a deep understanding of the ‘wicked problem’ of security and crisis topics in a complex and globalising world.
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Meet us
Do you want to know more about LUC's bachelor’s programme and experience what it’s like to study in The Hague? Join one of our introductory activities!
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Publication on video games and archaeology made possible by Kickstarter
VALUE (Videogames and Archaeology at Leiden UnivErsity) is publishing an edited volume on the intersection of archaeology, heritage and video games. In this volume, both scholars and game creators are collaboratively writing to raise academic awareness, address a variety of research opportunities and…
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Understanding the game of marbles
Not many scientists can claim to have received funding from NWO to blow bubbles and play with sand, but Martin van Hecke definitely can. Van Hecke, Professor of the Organisation of Disordered Matter, delivered his inaugural lecture on Friday 4 September, under the enigmatic title of: ‘Bellen, bollen,…
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Legal Business Game van Ondernemingsrecht genomineerd voor Gouden Zandloper
Het project, waarbij studenten spelenderwijs kennismaken met de praktijk van het ondernemingsrecht, is genomineerd in de categorie Innovatief Juridisch Onderwijs.