Depicting the past in videogames
- Dr. Nicolas Trépanier (University of Mississippi / NIAS)
- Wednesday 9 May 2018
2333 CC Leiden
Between history and archaeology
Since early on in their relatively short history, videogames have been used to represent the past. Just like any other medium, from fiction cinema to academic articles, videogames have unique characteristics that offer a specific set of possibilities and limitations in the ways they not only depict, but also allow us to think about the past.
In this talk, historian Nicolas Trépanier uses his experience in teaching and researching representations of history in videogames to discuss what these medium- specific possibilities and limitations are, and how they apply in similar or different fashion from the sometimes complementary, sometimes disconnected disciplines or history and archaeology.
This event is co-organised with Value.