Augmented Reality in Higher Education
- 24 februari 2017
- Science Centre Delft
2628 RX Delft
Innovation Room #8, Leiden-Delft-Erasmus Centre for Education and Learning.
The smartphone game Pokémon Go enticed a whole generation of screen-glued children to go outside and discover the world, by adding elements of virtual reality to ordinary streets and parks. This mix of the real and the virtual is called augmented reality. Augmented reality also promises to open whole new possibilities for university education to give students a deeper and ultimately more effective learning experience. How can this be done and what are the learning effects and the educational and technical challenges?
Are you involved in university education or educational research and development? Then learn about exciting innovations and experiments in this field and try it out yourself in this Innovation Room of the Leiden-Delft-Erasmus Centre for Education and Learning.
8:30 - 9:00: Registration & coffee
9:00 – 9:15: Welcome by Toine Andernach (Head of Focus Centre of Expertise in Education TU Delft)
9:15 – 10:00: Keynote Eric Klopfer, Scheller Teacher Education Program (MIT):
Teaching and Learning by Playing and Creating Augmented Reality Games
10:00 – 10:45: Thomas Hurkxkens & Beerend Hierck, Leiden University Centre for Innovation and Leiden University Medical Centre: Learning in Mixed Reality with the Microsoft Hololens
10:45 – 11:00: Break (lunch included)
11:00 – 12:00: Nelson Ribeiro Jorge, Sofia Dopper & Johanetta Gordijn, Delft Extension School:
Augmented and Virtual Reality for Today’s Learners
12:00 – 12:45: Pasi Vahimaa and Juha Eskelinen, Univers, University of Eastern Finland:
Sm4rtLab: Internet of Things meets AR in laboratories
The Centre for Education and Learning (CEL) is one of eight joint multidisciplinary centres of Leiden University, Delft University of Technology and Erasmus University Rotterdam. It focuses on research into university teaching and learning.